AI Insights · Timothy · January 2022
Top 5 Otome Games in Ecuador Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 Otome games in Ecuador during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Otome games in Ecuador demonstrated varied performance trends on the unified platform. Here’s a closer look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
My Candy Love - Otome game
Published by Beemoov, this game saw a notable increase in weekly revenue, peaking at around $148 in the week of December 6. Weekly downloads fluctuated, reaching a high of 243 in late September, before experiencing a dip and ending the quarter at 162. Active users showed a slight decline, starting at 1776 in late September and closing the quarter at 1627.
Tears of Themis
COGNOSPHERE PTE. LTD.'s game had a mixed quarter. Its weekly revenue peaked at $48 at the start of October, then fluctuated, ending at $23. Downloads saw a significant drop, starting at 181 in late September and nearly hitting zero for several weeks, before closing at 7 in the final week. Active users decreased steadily from 271 to 83 by the end of December.
Obey Me! - Anime Otome Sim -
NTT Solmare's title displayed a consistent trend in active users, growing from 480 in late September to 492 by the end of December. Weekly downloads showed a positive trend towards the end of the quarter, peaking at 133 in the final week. Revenue remained relatively low, fluctuating between $1 and $20 throughout the quarter.
Dangerous Fellows - otome game
Published by Storytaco.inc, this game experienced a high number of weekly downloads, peaking at 438 in mid-October and ending the quarter at 356. Active users showed a steady increase, starting at 1724 in late September and rising to 2014 by the end of December. Revenue saw sporadic spikes, with a notable peak at $32 in early November.
Is It Love? Drogo - Vampire
1492 Studio's game had a steady increase in active users, starting at 126 and reaching 181 by the end of the quarter. Downloads picked up significantly towards the end, from single digits in October to 132 in the last week of December. Revenue remained modest, with minor fluctuations between $4 and $24.
For more in-depth insights and data on these and other apps, visit Sensor Tower.